2nd Generation Specific (1986-1992) 1986-1992 Discussion including performance modifications and technical support sections.

FC3S 3D Model

Old Jan 15, 2007 | 10:47 PM
  #251  
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Originally Posted by 1MZFE







Well i know i could have gotten some better pics outside, but its too rainy here, so i did the best i could to get the right angles.

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I also took some of the front of the car from the sides, because i think yours sticks out too much at the bottom. It still looks good though, so dont change it if you dont want to.

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Hope it helps.
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Old Jan 16, 2007 | 04:28 AM
  #252  
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some pics for what I was saying (apologies for large pics) :

Firstly let me apologise because it's FILTHY, anyway...

see the way the light arcs on the rear quarter



and front, plus there is no lip



and finally, the inwards lip near the bottom of the front gaurd

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Old Jan 16, 2007 | 03:00 PM
  #253  
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Those are too dark for me to really see what is really going on in them...
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Old Jan 16, 2007 | 05:20 PM
  #254  
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Old Jan 16, 2007 | 05:28 PM
  #255  
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This is awesome work. More polygons than I am use to,(I currently trying to get jobs in gaming industry, which is a lot of low poly work), but the quality really shows. I am currently a 3d animation major, will be graduating this semester. I am about to start a project of my own, I am going to be modeling the entire engine as accurately as possable. By may I am hoping to have every component of the engine as well as some exploded views and what not. When I am done I might buy your car model to drop my motor in and do some renders ;P. Keep up the good work man.

Dane
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Old Jan 16, 2007 | 05:32 PM
  #256  
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sorry mate, I only own a black car :P

That's why I pointed out the way the light reflects, gives you clues as to how it is shaped.
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Old Jan 16, 2007 | 05:50 PM
  #257  
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The light reflections didn't help me too much, it was too blurred and too varied. However thanks for the try.
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Old Jan 16, 2007 | 06:37 PM
  #258  
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Alright, I think I got another part of the front done, please let me know what you think, I want to know if it's accurate to your knowledge...

Here are several angles, including a front view.

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Old Jan 16, 2007 | 07:38 PM
  #259  
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Front Update...

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Old Jan 16, 2007 | 11:42 PM
  #260  
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the ftp's.. the lower lights you just added are wider. on the passenger side for instance. draw an imaginary line from the headlight doors straight down. thats where your lights should end up.. here is a pic

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Old Jan 16, 2007 | 11:58 PM
  #261  
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Yeah I noticed that after I made them...I was like....oh....crap....lol, but ill try to fix them....
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Old Jan 17, 2007 | 03:33 AM
  #262  
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the front fascia is still wrong.... i think i figured out why the blueprint your going off of has that "indent"... since the front fascia is rounded, the center cutout of the lower front bumper will curve as well, so in the drawing, what you see as an indent, is actually the "mouth" of the front bumper curving around the bumper slightly..... its so hard to explain...
Attached Thumbnails FC3S 3D Model-nose.jpg   FC3S 3D Model-wrong.jpg  
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Old Jan 26, 2007 | 02:56 AM
  #263  
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Some major errors have been pointed out to me, and I'm doing this as best as I can...

However I just started a modeling company up...

http://www.strangeobjectstudios.com

And so I'm working on getting my business set up; as well as modeling. So things are going to be a bit slow from now on.
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Old Jan 26, 2007 | 03:09 AM
  #264  
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God damnit........
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Old Feb 8, 2007 | 04:07 AM
  #265  
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Well...I've been learning a lot about modeling in the past month; and realizing....I wasn't nearly this good when I started the project, but I'ma try to fix all my problems...but here is something that should get you guys excited...

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Half render/half wireframe of the car... enjoy.
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Old Feb 8, 2007 | 11:50 AM
  #266  
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Looks very good, but seems like the front bumper still needs some attention. Perhaps its the angle, but what Vipers noticed seems to be unchanged on the last render.
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Old Feb 8, 2007 | 12:55 PM
  #267  
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wow
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Old Feb 10, 2007 | 01:15 AM
  #268  
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I just noticed this thread, very good work

I have an s4 with dull silver paint and access to a good enough digital camera so if you explain to me what you want a picture of for reference I can try to get it for you.
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Old Feb 10, 2007 | 02:17 AM
  #269  
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one thing on the hood... the scoop is actually an insert into the hood. if you look at the silver turbo on page 17 youll see it, there is a seperaqtiion between the metal and fiberglass
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Old Feb 10, 2007 | 06:39 AM
  #270  
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Originally Posted by ZeroDrift
Looks very good, but seems like the front bumper still needs some attention. Perhaps its the angle, but what Vipers noticed seems to be unchanged on the last render.
yah mins very flush no indent

s5 > s4
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Old Feb 10, 2007 | 01:10 PM
  #271  
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man..awesome job...looks really good so far..i dunno if i have the courage to spend time on 3d modeling and rendering takes forever when your a newb like me.. ill just stick to my vector art or hand drawn art thank you.

http://ic1.deviantart.com/fs12/i/200...wingsofwar.jpg
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Old Feb 17, 2007 | 11:47 PM
  #272  
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^That looks awesome This thread is awesome too, I'm just starting to get back into modelling.
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Old Feb 18, 2007 | 12:54 AM
  #273  
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I really like the headlights in that jpg. That's the only thing I'd want to change, given the option. The carbon fiber hood is nice, though.
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Old Feb 19, 2007 | 01:31 AM
  #274  
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WingsofWar, that's my new desktop, thanks!
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Old Feb 19, 2007 | 07:25 AM
  #275  
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Originally Posted by WingsofWar
man..awesome job...looks really good so far..i dunno if i have the courage to spend time on 3d modeling and rendering takes forever when your a newb like me.. ill just stick to my vector art or hand drawn art thank you.

http://ic1.deviantart.com/fs12/i/200...wingsofwar.jpg
Nice work, but a few criticisms that you can take or leave.

The FTP's look like crap, sleepy eyes look retarded, and your tires look like ***.
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