RX7 3D Model
#1
No it's not Turbo'd
Thread Starter
RX7 3D Model
This is a thread about the 3D model I'm working on in Maya.
Pardon the bad compression.
Pardon the bad compression.
Last edited by DCrosby; 06-03-04 at 04:59 PM.
#7
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Is there anything out there to help redesign the exterior or interior with a click of a button. In other words to see what colors look good together on the interior. Now that would be cool.
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#8
No it's not Turbo'd
Thread Starter
That's kind of what I'm working on... I want a base model, that can be used to rotate the car into a specific angle for photshopping something on, or to just build the part in 3D and then see how it looks, as well as colors etc...
#10
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What tools did you use to get the edge curves of the body? Just overall dimensions and eyeing it?
I've toyed with doing a similar thing, but I'm only familiar with CAD modeling software. I guess Rhino or Pro/E would be my best bet. Can you export your data to IGES or STEP?
Dave
I've toyed with doing a similar thing, but I'm only familiar with CAD modeling software. I guess Rhino or Pro/E would be my best bet. Can you export your data to IGES or STEP?
Dave
#11
No it's not Turbo'd
Thread Starter
I don't plan on ripping my fellow rotary enthusiats off for a model I enjoyed building. Allthough If I model the interior etc.. .I might concider offering it up on turbo squid. the alternative there is pathetic.
Tools ? Maya Nurbs -> Polys -> Sub-D for the bumper, and Nurbs for the rest. I have some technical drawings I dug up on a site, that have a nice Side/Front/Top/Back and I templated them to an image plane, and then I draw curves, as you can see to get the shapes, and then start to move them into position.
Exporting to IGES should not be a big deal since I think Maya offers that standard.
Tools ? Maya Nurbs -> Polys -> Sub-D for the bumper, and Nurbs for the rest. I have some technical drawings I dug up on a site, that have a nice Side/Front/Top/Back and I templated them to an image plane, and then I draw curves, as you can see to get the shapes, and then start to move them into position.
Exporting to IGES should not be a big deal since I think Maya offers that standard.
#15
No it's not Turbo'd
Thread Starter
Originally posted by rzograbian
wow, your really good! is this what you do at work all day? i would
wow, your really good! is this what you do at work all day? i would
#17
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Originally posted by rzograbian
haha.... at work right..... have you seen "Office Space"? thats a cool movie!
btw, whats the surpose of this? to test out different things on the car?
haha.... at work right..... have you seen "Office Space"? thats a cool movie!
btw, whats the surpose of this? to test out different things on the car?
#18
Banned. I got OWNED!!!
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absolutly sweet man. I do tons of work in 3d studio, lightwave and a dab with rhino a little bit.. Never could do a rx7 right, but got a killer rx8 made.
#22
No it's not Turbo'd
Thread Starter
It's tough to judge the model, for one, 1/2 of it is missing and it looks like whoever made that struggled with the same issues as me, intrgrating the roof with the rear fender at the door handle. Getting the fenders to smoothly blend into other body panels...
Nice work ! Do you have the orig. 3D Model Chuck !??
Nice work ! Do you have the orig. 3D Model Chuck !??
#23
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Originally posted by rotaryextreme
how about this?
how about this?
But just my opinion.
#24
No it's not Turbo'd
Thread Starter
Yeah that and the image is comped agaist is all off... the angle of the car doesn't match the angle of the BG, the Wheel Wells need some bounce light, The Interior is way to bright, and the paint has no "depth" to it... as well as the reflections beeing bogus....
Now that I've torn it to shreds. I was origially saying that the model was not bad. yet he was struggeling with the same problems I came across... so from a modeling perspective not bad...
Now that I've torn it to shreds. I was origially saying that the model was not bad. yet he was struggeling with the same problems I came across... so from a modeling perspective not bad...