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RX7 3D Model

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Old 06-08-04, 05:25 PM
  #26  
No it's not Turbo'd

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Originally posted by big joe
they both suk
Excellent !! We have a winner ! I give Up !

big joe, will out-do me, and model a better FD !

Why am I wasting my time !?
Old 06-08-04, 05:54 PM
  #27  
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Originally posted by big joe
they both suk
hahaha, Silly troll.
Old 06-08-04, 06:06 PM
  #28  
Don't worry be happy...

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^^ Tomac,

Bend OR? I met this chick in Cabo a while back and she was from there. Actually ended up going there to visit her (did it for the nookie). Nice little rich town...
Old 06-08-04, 06:29 PM
  #29  
Eats, Sleeps, Dreams Rotary


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I guess my friend sucks and that's why he can't still can't find a job. lol

Chuck

Originally posted by DCrosby
Yeah that and the image is comped agaist is all off... the angle of the car doesn't match the angle of the BG, the Wheel Wells need some bounce light, The Interior is way to bright, and the paint has no "depth" to it... as well as the reflections beeing bogus....
Now that I've torn it to shreds. I was origially saying that the model was not bad. yet he was struggeling with the same problems I came across... so from a modeling perspective not bad...
Old 06-08-04, 07:25 PM
  #30  
It's never fast enough...

 
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Originally posted by JonesersRX7
....... and where is the light source comming from... looks like it's comming from the engine bay/radiator.......
You dummy. The light is coming from the engine bay notifiying you of the explosion that is about to occur
Old 06-08-04, 07:38 PM
  #31  
No it's not Turbo'd

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Originally posted by rotaryextreme
I guess my friend sucks and that's why he can't still can't find a job. lol

Chuck
I don't know if that was sarchasam, but he's just a better modeler than a lighter or compositer... those things come later anyhow...
Old 06-08-04, 07:46 PM
  #32  
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Nah, he just got out of academy of art SF and looking for jobs right now. He really doesn't have a job. Maybe you can hook him up. He did that one for fun so I guess his regular work is better. I will ask him to send you a DVD of his works if you can help him out.

Chuck

Originally posted by DCrosby
I don't know if that was sarchasam, but he's just a better modeler than a lighter or compositer... those things come later anyhow...
Old 06-10-04, 11:33 AM
  #33  
A capital FD barbie

 
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Originally posted by rotaryextreme
how about this?



coool! looks weird but still cool!
Old 06-10-04, 08:43 PM
  #34  
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Regarding the fender/door interface, what continuity are you maintaining across the joint?

PS: very nice work. I would be eternally grateful if you shared how you found those tech drawings.

Dave
Old 06-11-04, 12:44 PM
  #35  
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Wouldnt it of been easier to snag one from a game and import it? Thats personally what i would of tried
Old 06-11-04, 03:36 PM
  #36  
No it's not Turbo'd

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Originally posted by Skippydog
Wouldnt it of been easier to snag one from a game and import it? Thats personally what i would of tried
Sure, let me know when you can read a PS2 GT3 Disk, and how you get the FD off... Most likely it's in their own proprietary format, and optimized to be able to run 20 Cars + The Track on a PS2.

So the fact that it's not childs play to crack the format in which developers encode their game models, and the fact that it's a game model, with a much lower polygon count than what's needed for High Resolution Renders...

Not to be a dick here, but I did do a search of what's allready out there, and FD's are rare enough in the states, and therefore not a whole lot of people with the skills to model one have done so, and offered it up for free.

I got the drawings, off the CD's that people sell on e-bay with all the PDF tech manuals on them...

PM, me if you want me to dig 'em up and send them to you...
Old 06-12-04, 12:06 AM
  #37  
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If any of you are working on, want to be working on a model, and want REAL looking results, check out this tutorial from munkmotion: http://www.munkmotion.com/tutorials/nsx/1a.htm This guy's work is FRIGGIN" awesome I'm following along at home, working on a model of an FC (sorry, it's classified right now).

It works out pretty schwell, and his idea of buying a model to scan in the lines, then making guide splines, then using nurms to create the surface helps get rid of a lot of the interface problems that are mentioned above.

good luck, keep the results posted
Old 06-12-04, 11:27 AM
  #38  
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Hmm, a model.

I wonder if there is software that can remove the distortions of a photograph, assuming I know the distance/height/lens information of the camera? Then I could just take pics of my car and use those instead.
Old 06-12-04, 11:37 AM
  #39  
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I was going to do that, but unless you can't see all the detail lines from photos, and curved pieces are harder to do, and also, it's neigh impossible to align the car properly in the pics.. I took about 75 pictures before I got my model in (I had to order it), and I couldn't get three of them to play nicely together..
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