2nd Generation Specific (1986-1992) 1986-1992 Discussion including performance modifications and technical support sections.

FC3S 3D Model

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Old Dec 26, 2006 | 09:33 PM
  #101  
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Wow Man really nice work! I took at a autocad class 2 years back when I was a softmore (10th grade) and my teacher was making stuff like 3 d houses and cars. It was crazy. I've seen a Saleen S7 modeled in Autocad.... I really like your work though. It's incredible!Keep it up!
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Old Dec 26, 2006 | 09:49 PM
  #102  
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Originally Posted by Acesanugal
Look at the last picture you posted... Look above both wheels, above the arch. You can see in the side profile of the car, that there are sketched shoulders. They're NOT highlighted in blue like everything else. You probably have the lines right from above, when looking down at the model, but there's definition that you probably don't have modeled in, from every side, front or rear angle.
I hope this is what you were refering too...I'm going to hold off on finishing the model until I hear back about it.

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Here are some renders at different angles as well...

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Hope I made what you're talking about right.

Last edited by 1MZFE; Dec 26, 2006 at 10:03 PM.
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Old Dec 26, 2006 | 10:07 PM
  #103  
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Looks good. I've used Cinema 4D and it's a fun/good program for 3D modeling. You do realize you'll have to go 4D after you finish the 3D part.
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Old Dec 26, 2006 | 10:41 PM
  #104  
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Yeah, that looks about spot on. Anyone else want to add input on the shoulder line?
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Old Dec 26, 2006 | 10:45 PM
  #105  
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Actually I was looking at the model, and at some points it looks like it's too far out, now what I did was I put it back 1m, and then saw how it looked, and I personally think for the majority it looks better, now I realize that in some places I will have to drag it out more to match (over the wheel wells) but I beleive that 1m looks better than 2m...

Here is each one, 1m, and then 2m respectively...

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Tell me which you like better, I beleive 1m looks smoother all around while still giving the effect of the shoulder lip line.
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Old Dec 26, 2006 | 11:41 PM
  #106  
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Yeah, I think the first one looks a little bit more accurate.
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Old Dec 27, 2006 | 12:00 AM
  #107  
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accentuate them just a little more but only on the fenders. the door is pushed in and not very sharp at all
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Old Dec 27, 2006 | 12:03 AM
  #108  
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As did I, so without further heldations (holding things off, genious word, no?) here is the new version of the FC3S!

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Old Dec 27, 2006 | 12:13 AM
  #109  
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Reminds me of my '87 sport with a TII hood, hehe.
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Old Dec 27, 2006 | 12:14 AM
  #110  
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IMO, some stuff is just too hard to undertand when its like /\THAT. Like the hatch glass, it's straight, ut you tried to put a rear wiper in there, which will look ok, but it's better withought it. also, some other things simmilar dont show up right withought the "Body lines" on there. Maybe add windows/door/ bumper lines?
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Old Dec 27, 2006 | 12:42 AM
  #111  
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I'm trying to fix what people show me while I'm working on the doors and the rest of the body lines, I beleive the body lines are almost right, and now all I have left is to do detailing once the body work is done...
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Old Dec 27, 2006 | 03:11 AM
  #112  
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Old Dec 27, 2006 | 01:07 PM
  #113  
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Got the door cut out...

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Old Dec 27, 2006 | 03:14 PM
  #114  
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Did work on the window...think I Fuxor'ed it up.

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Old Dec 27, 2006 | 03:26 PM
  #115  
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It's not bad. There's more curve to it though at the side-back edges.
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Old Dec 27, 2006 | 03:50 PM
  #116  
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There's some pics for reference... but overall I think you made it too flat.It has a bit of arch to it... I dunno.. perhaps if you threw up a full rendering in an actual color, maybe it would be easier to tell.
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Old Dec 27, 2006 | 06:55 PM
  #117  
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i think the glass looks good. just cut out the flat stuff where the turtle deck is. like where the glass meets the trunk area.
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Old Dec 27, 2006 | 10:30 PM
  #118  
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I think it would be better if you removed the spoiler. I haven't ever seen a 7 in real life that had a spoiler like that...I know that there are aftermarket kits like that.

I am wondering if it would be possible to import this into fluent or some other cfd program...it could make for a nice little tool to help design effective aero parts.

--Alex
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Old Dec 27, 2006 | 10:34 PM
  #119  
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I second the spoiler removal... would be best to model this car in its most bare element. And then create objects for the spoiler, front GTUs lip, different body kits, exhaust, tires, etc. Maybe even the rear hatch. I know the hood is already a separate object, so it can be N/A or Turbo.

Would be SWEET to render this in flash and make an interactive car designer. Be able to spin it around in 3D, add options, change the color, background, etc... Stupid idea?
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Old Dec 27, 2006 | 10:40 PM
  #120  
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Sounds like a good idea, but flash is 2D so it would't work. Maybe someone could write up some java code?

If it really caught on, manufacturers could release files for the java code so that you could "install" it on your car and see how it looks.

--Alex
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Old Dec 27, 2006 | 10:49 PM
  #121  
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Not all flash is 2D... You can import 3D models into flash.... I'm pretty sure.. I have a friend that does all of my flash for my web clients, I'll give her a shout and see whats shakin...

Maybe I'm thinking of shockwave.

Java == Teh Suck...
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Old Dec 27, 2006 | 11:40 PM
  #122  
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you can import movies and sequences into flash. If it was a 3d model at one point, once converted to movie, it is technically 2d. So in short, you can import pre-rendered 3d, but not the actual models.

that would be some pretty tricky scripting to be able to have the car on a turntable, and be able to switch mods.
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Old Dec 27, 2006 | 11:41 PM
  #123  
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Fine. You win. I was probably thinking of Shockwave anyways.
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Old Dec 27, 2006 | 11:47 PM
  #124  
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na dude, its totally do-able. it would just be a crap load of rendering,and a CRAP load of scripting.
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Old Dec 27, 2006 | 11:50 PM
  #125  
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well, I aint doing it... I'll write the back-end in php or perl or something.. THAT I can do... I suck at client-side stuff.
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