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Building a suspension dictionary

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Old 05-19-03, 06:23 PM
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...94% correct.

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Building a suspension dictionary

It seems I always get the most numerous and educated responses from this section, sooo....


I'm trying to put together a collection of terms and definitions for various components of a vehicles suspensing. Looking for simple explanations and want complex ones too, like how a vehicles handling and such can change by a single component's alteration. Also what other components each has to work with directly to do it's designed task.

Any help would be appreciated.
Old 05-19-03, 06:25 PM
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I am also interested in this, I don't know jack about suspensions, and I need to upgrade mine sometime...
Old 05-19-03, 08:22 PM
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Try this for a starter:
Camber:
This is the angle of the rim/tire from vertical as viewed from the front or the rear of the car. Be sure the wheels are pointed straight ahead when measuring this angle.
Caster:
This is the angle of the steering axis as viewed from the side of the car. The axis may pass through upper and lower ball joints or the upper strut bushing and a lower ball joint. Be sure the wheels are pointed straight ahead when measuring this angle.
Center Of Gravity:
This is the imaginary point in a car where it would be exactly balanced if lifted by a hoist.
Ride Height:
This is the height above the road that the car sits.
Roll Center:
This is an imaginary point about which the cars rotates while in a turn. Each axle has it's own roll center. The higher the roll center, the more tipsy the car will feel.
Sprung Weight:
This is the weight of a car that is supported by the suspension. The engine, body, interior, passengers, cargo, etc. are all sprung weight.
Toe-In/Toe-Out:
Toe is the dimensional difference of the distances between the front and rear edges of the wheels on an axle. If the front edges are closer than the rear edges, there is toe-in. Toe-out is when the rear edges are closer together.
Unsprung Weight:
This is the weight of a car that is not supported by suspension. Wheels, tires, brakes, hubs, etc. are unsprung weight. Suspension components such as control arms, anti-roll bars, shocks, and struts are a percentage sprung weight and a percentage unsprung weight. The actual percentage depends on the application.
Weight Distribution:
This is the amount of weight on the front and rear axles expressed as percentages.
Dynamics
Bump Steer:
This happens when the suspension compresses, causing the control arms and tie-rods to move vertically. Because they differ in length and location, the result is the rim/tire being steered without any movement of the steering wheel. Cars having control arms and tie-rods parallel to the road will exhibit minimal bumpsteer.
Counter Steer:
If a car is torque steering to the left, turning the steering wheel to the right will maintain a straight line of travel. A car that is oversteering to the right can be brought back into line by turning the steering wheel to the left. In both cases the driver is counter steering to correct the car's direction of travel.
Drift:
As a car loses traction in a turn it moves toward the outside of the turn. This movement is called drift.
Neutral Steer:
This is the theoretic ideal steer characteristic when the front and rear tires lose traction at the same time.
Oversteer:
When the rear tires lose traction before the front tires, a car is oversteering. Recovery from an oversteer situation must be quick since directional control can be lost.
Roll Steer:
This characteristic is the result of body roll at the rear suspension. Because the mounts (forward and rearward) are typically not at the same level above the road, as the wheels move up and down they also move forward and rearward. As the body rolls one wheel advances in front of the other, steering the car from the rear.
Torque Steer:
Front-wheel drive cars have a tendency to pull to one side during acceleration, particularly noticeable during quick starts from a stop. Because the driveshafts are different lengths, the twist in them during acceleration is different causing one wheel to accelerate quicker than the other, making the car turn to one side.
Understeer:
When the front tires lose traction before the rear tires, a car is understeering. Instinctively, a driver will compensate for understeer simply by turning the steering wheel further. This makes understeer safer than oversteer for the average driver, so automobile manufacturers design this characteristic into their cars.
Old 05-19-03, 08:27 PM
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This is rather long, but informative:
http://www.chris-longhurst.com/carbi...ion_bible.html
Old 05-19-03, 08:43 PM
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good info thanks for the contributions
Old 05-19-03, 08:50 PM
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http://www.1300cc.com/howto/how2/susptech.htm
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