FC like initial D?
#105
Rider of the Sky
You're completely right. I should go take my medication because I'm convinced I'm driving a fictional car. I should probably get a perscription for my roommate since he believes he has a WRX... come to think of it, I'd swear my neighbor drives an S2000. This is getting out of control.
Not always. There are a handful of situations where it's faster. But most of the time it's just for the thrill.
Speak for yourself. A lot of people are more comfortable with 11&Stick. But if you never want to grow beyond high school Driver's Ed...
Horribly illegal.
Who said seriously? I said you'll learn more than you will from Inuyasha. It's "real" and "educational" in that a character will explain a drift as being the result of combined braking and inertia management, not screaming "Super Power Slide Attack" and pushing a button.
I don't think anyone has yet said "Initial D is a bible" on this thread, so I don't get what your babbling is about. I hate Prince of Tennis, but I don't think I'd base my arguements on trying to prove it's fiction.
So you hate the show because you've met stupid people. Makes perfect sense. That's why I hate violent video games. There'd be no crime in the world if games like Grand Theft Auto didn't show you exactly how to do it.
Drifting is slow.
Nobody does 1 hand steer
or has anti-lag systems on their street cars.
Should it be taken seriously? **** no, its a damn cartoon.
I don't think anyone has yet said "Initial D is a bible" on this thread, so I don't get what your babbling is about. I hate Prince of Tennis, but I don't think I'd base my arguements on trying to prove it's fiction.
So you hate the show because you've met stupid people. Makes perfect sense. That's why I hate violent video games. There'd be no crime in the world if games like Grand Theft Auto didn't show you exactly how to do it.
#107
Rider of the Sky
Go learn to think.
#109
Thank you! Thought no one would mention the paddles. I drive with one hand on the wheel, much easier for me. Personally i find with power steering, a wheel with proper grips and living in a suburban area it is much easier driving like that. If you want to drive someway else go for it. But as for drifting, dragging, ect both my hands are generally on the wheel.
#110
Rider of the Sky
It's hard to advocate any kind of steering method. They all have upsides and downsides. One-handed can be dangerous if you go past 180 degrees because you have to start "palming" which can slip and make you lose track of the wheel, hand-over-hand can trap you in a moment of concentration lapse or break both arms during an airbag deply, and shuffling can be both slow and tiring on winding roads. But they all have their own advantages. It all comes down to driver preferences and, in some cases, mechanical setups like you mentioned.
#112
Ok, so a couple of days ago I wanted to check out what was so nice about Initial D. I got a couple of the books and shows, and as I watched I saw the FC that was on there and it looked amazing. Does anyone know how to get the FC to look like that?
Like what body kit did he use, etc?
Like what body kit did he use, etc?
#113
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That is why you tape your hand to the steering wheel and use the "GOD HAND" technique. That is one of many of the methods of racing. I personally like turning off my headlights at night so they cant see me. But that is best countered when the opponent is using the "Super Ultra Lightweight" technique.
#114
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You're completely right. I should go take my medication because I'm convinced I'm driving a fictional car. I should probably get a perscription for my roommate since he believes he has a WRX... come to think of it, I'd swear my neighbor drives an S2000. This is getting out of control.
Not always. There are a handful of situations where it's faster. But most of the time it's just for the thrill.
Speak for yourself. A lot of people are more comfortable with 11&Stick. But if you never want to grow beyond high school Driver's Ed...
Who said seriously? I said you'll learn more than you will from Inuyasha. It's "real" and "educational" in that a character will explain a drift as being the result of combined braking and inertia management, not screaming "Super Power Slide Attack" and pushing a button.
I don't think anyone has yet said "Initial D is a bible" on this thread, so I don't get what your babbling is about. I hate Prince of Tennis, but I don't think I'd base my arguements on trying to prove it's fiction.
So you hate the show because you've met stupid people. Makes perfect sense. That's why I hate violent video games. There'd be no crime in the world if games like Grand Theft Auto didn't show you exactly how to do it.
#115
Rider of the Sky
Your other points are valid.
Edit: An exception to the math actually. Still waking up and forgot to mention it. A tire does its best work at 10% slip, not full grip. In rotational terms (like the case of braking) that would mean it turns 9 times when it should turn 10, but is more difficult to explain for lateral movement.
Last edited by Delphince; 11-16-07 at 09:59 AM.
#119
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Edit: An exception to the math actually. Still waking up and forgot to mention it. A tire does its best work at 10% slip, not full grip. In rotational terms (like the case of braking) that would mean it turns 9 times when it should turn 10, but is more difficult to explain for lateral movement.
#121
Rider of the Sky
Google is my friend, Google is my friend... K.
http://64.233.169.104/search?q=cache...lnk&cd=6&gl=us
According to the site, tire compound plays a role, but the range is usually between 4 and 10%. I assume I was always taught 10% because it made for an easy explanation that a 12-year-old could understand. The same applies to sliding a tire sideways, though I never really figured out a way to measure it in terms of numbers. I just went by what felt like an ever-so-slight break that still had a kind of pull; I'm not sure how to describe the sensation really and was never very regular at getting it to hold without passing into a full-blown drift. Either way, I always privately thought of it as "grifting", though never saw much on the subject. It was surprising to see it roughly described in the AE86vsAP1 Initial D race, which is way I've always been particularly defensive of it.
#122
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Lol, That was a great episode, there was even a mention of F1, and the WRC driver who uses one hand. The Cartoon is like Top Gear, entertaining with some good facts here and there. (note: top gear does have some facts)
Oh and thanks for the link.
Oh and thanks for the link.
#123
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I wouldn't know where to look. It's just one of the first things I learned way way back in my kart racing days. Give me a minute.
Google is my friend, Google is my friend... K.
http://64.233.169.104/search?q=cache...lnk&cd=6&gl=us
According to the site, tire compound plays a role, but the range is usually between 4 and 10%. I assume I was always taught 10% because it made for an easy explanation that a 12-year-old could understand. The same applies to sliding a tire sideways, though I never really figured out a way to measure it in terms of numbers. I just went by what felt like an ever-so-slight break that still had a kind of pull; I'm not sure how to describe the sensation really and was never very regular at getting it to hold without passing into a full-blown drift. Either way, I always privately thought of it as "grifting", though never saw much on the subject. It was surprising to see it roughly described in the AE86vsAP1 Initial D race, which is way I've always been particularly defensive of it.
Google is my friend, Google is my friend... K.
http://64.233.169.104/search?q=cache...lnk&cd=6&gl=us
According to the site, tire compound plays a role, but the range is usually between 4 and 10%. I assume I was always taught 10% because it made for an easy explanation that a 12-year-old could understand. The same applies to sliding a tire sideways, though I never really figured out a way to measure it in terms of numbers. I just went by what felt like an ever-so-slight break that still had a kind of pull; I'm not sure how to describe the sensation really and was never very regular at getting it to hold without passing into a full-blown drift. Either way, I always privately thought of it as "grifting", though never saw much on the subject. It was surprising to see it roughly described in the AE86vsAP1 Initial D race, which is way I've always been particularly defensive of it.
Great link BTW
#124
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Right but take into account the cornering forces and difference in speed of a car compared to a kart. The load on the tires is much greater, even the stiffest tires have some give to them.
#125
The Silent but Deadly Mod
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Bias ply race tires like even more than 10%, I believe.
When you're drifting, your tires are still gripping as they're spinning. If you do it right, you're still using the coefficient of static friction. If you do it horribly wrong, like most people who think they can drift after watching ID, then yea, you're probably only using the coefficient of kinetic friction.
I thought Petter Solberg used to use one-hand steer in WRC.....though I could be wrong.
I always thought of it as taking what helps you be faster from ID and leave out all the fluff.
I always mentioned that in the timeframe ID was created, excessive slip was the way to drive based of the pro drivers in JGTC. I believe that's where all the japanese street drivers took it from. Back then, I don't think it was known as the drifting we see today. Look at the Group A GT-R R32 of that era. That thing loved to oversteer. Same with F1 cars of the 70's.
Nowadays, with tires the way they are now, there's rarely any situation on a road course where drifting is faster than the proper grip line.
When you're drifting, your tires are still gripping as they're spinning. If you do it right, you're still using the coefficient of static friction. If you do it horribly wrong, like most people who think they can drift after watching ID, then yea, you're probably only using the coefficient of kinetic friction.
I thought Petter Solberg used to use one-hand steer in WRC.....though I could be wrong.
I always thought of it as taking what helps you be faster from ID and leave out all the fluff.
I always mentioned that in the timeframe ID was created, excessive slip was the way to drive based of the pro drivers in JGTC. I believe that's where all the japanese street drivers took it from. Back then, I don't think it was known as the drifting we see today. Look at the Group A GT-R R32 of that era. That thing loved to oversteer. Same with F1 cars of the 70's.
Nowadays, with tires the way they are now, there's rarely any situation on a road course where drifting is faster than the proper grip line.