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JerryLH3 05-05-03 10:01 PM

While downforce is not drag, can we all agree that most of the ways and devices that create downforce help to increase the drag?

RX-Heven 05-06-03 12:52 AM


Originally posted by Silkworm
Depends, do you want stability? I never thought the primary attribute of an auto-x car was it's stability.

More mass, more inertia, harder for outside forces to cause it to change direction, more stability, less agile and responsive.

PaulC

No sense of sarcasm

Silkworm 05-06-03 12:56 AM

LOL.. ok ok, I'll shut up now ;)

PaulC

RX-Heven 05-06-03 01:13 AM


Originally posted by Silkworm
You can argue that all night long, but you'd still be wrong. 2 separate forces acting in two totally separate vectors.

PaulC

Agreed, one vector is down (downforce) the other (drag) is parallel and in the opposite direction from the direction of travel. i.e. the basic definition of drag.
There are many types of drag however. Induced drag, which is generated by a lifting surface such as a wing, transmits momentum to a fluid such as air. This momentum is lost and becomes drag. (which still has a different vector though). Hope that clears it up...

DamonB 05-06-03 08:59 AM


Originally posted by RX-Heven
Which is still drag.
No, drag just happens to be the result.

RX-Heven 05-06-03 11:55 AM


Originally posted by DamonB
No, drag just happens to be the result.
Thanks :rolleyes:
I just said that a few posts ago

DamonB 05-06-03 01:31 PM


Originally posted by RX-Heven
Thanks :rolleyes:
I just said that a few posts ago

I am looking for the cookies... ;)

elwood 05-06-03 05:34 PM

Back to the drag vs. downforce thing: The two are related, but there are no hard and fast rules. A general rule of thumb is that more downforce will create more drag. Hence if you crank up the angle of attack on your wing, you will generate more downforce, while creating more drag (less straightline speed).

An example, however, that may not be so intuitive is the wing on the rear of a vehicle like the Audi TT. Because of the rounded rear end of the vehicle, the air stream is accelerated over the back end and creates a lift vector that points upwards and to the rear. This serves to create rear lift at speed and also a copious helping of drag, which slows the car. Adding a spoiler creates boundary layer separation (so the back of the car no longer acts like the top of an airfoil), and you get less lift, with less drag -- a win-win situation.

If this is so great, you might ask, why doesn't everyone do it? The answer is looks (some stylists don't like the clean lines interrupted by aero aids) and bucks (spoilers cost dough). In the case of the Audi TT, Bernoulli wouldn't be denied, and the stylists had to concede.

RX-Heven 05-06-03 09:11 PM


Originally posted by elwood
Back to the drag vs. downforce thing: The two are related, but there are no hard and fast rules. A general rule of thumb is that more downforce will create more drag. Hence if you crank up the angle of attack on your wing, you will generate more downforce, while creating more drag (less straightline speed).
One way to increase downforce while minimizing the increase (though it still increases) in drag is to increase the width of the wing without changing the angle of attack.

btw, while drag and downforce have different vectors, the two forces are derived the same way mathematically but using their own coefficients.
Lift = surface area x coefficient of lift x air density x (V x V)
Drag = surface area x coefficient of drag x air density x (V x V)


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